![]() Here's an evening launch, first stage ascent with the SRBs still attached. So let's start with some impressions of my current favourite ride - the Space Shuttle. (I try to have an interesting life, so also do a couple of other things such as producing a Fantasy movie or linguistics of invented languages - feel free to visit my site if you're curious. I've always wanted to know how to operate a real spacecraft, so I started the effort to create a highly detailed sim of the Space Shuttle. I once saw a thunderstorm front at night from an airliner and was hooked, so I didn't rest till the simulation had it as well. For instance, I'm fascinated by sunsets and northern lights, so I put them into the atmosphere in great detail. Why do I spend hundreds of hours coding without any pay? Because it allows me to get from the simulation exactly what I want out of it. ![]() Inside the FG development team, I do quite a bunch of different things - I maintain one of the weather engines, the Atmospheric Light Scattering renderer, I tinker with terrain texturing schemes and I do many things spaceflight-related. I'm one of the people who contribute to Flightgear, and I'd like to show some of the things we do here. However, probably more for developing a flightsim than for actually using it. ![]() My name is Thorsten Renk, and perhaps not surprisingly in this forum, I have a passion for flight simulation. ![]()
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